
- #HDT PHYSICS EXTENSION WORKSHOP HOW TO#
- #HDT PHYSICS EXTENSION WORKSHOP MOD#
- #HDT PHYSICS EXTENSION WORKSHOP UPDATE#
- #HDT PHYSICS EXTENSION WORKSHOP MODS#
- #HDT PHYSICS EXTENSION WORKSHOP CODE#
Greferath M., O'Sullivan M.E., “On bounds for codes over Frobenius rings under homogeneous weights”, Discrete Math, 289:1–3 (2004), 11–24 Galand, F, “On the minimum distance of some families of Z(2k)-linear codes”, Applied Algebra, Algebraic Algorithms and Error-Correcting Codes, Proceedings, 2643 (2003), 235 Voloch, JF, “Homogeneous weights and exponential sums”, Finite Fields and Their Applications, 9:3 (2003), 310 Greferath, M, “Orthogonality matrices for modules over finite Frobenius rings and MacWilliams' equivalence theorem”, Finite Fields and Their Applications, 8:3 (2002), 323 Van Asch, B, “Two “Dual” families of nearly-linear codes over Zeta(p),p odd”, Applicable Algebra in Engineering Communication and Computing, 11:4 (2001), 313

#HDT PHYSICS EXTENSION WORKSHOP CODE#
#HDT PHYSICS EXTENSION WORKSHOP MOD#
HDT Physics Extensions by HydrogensaysHDT for making the coolest mod for Skyrim yet.
#HDT PHYSICS EXTENSION WORKSHOP HOW TO#
We will have a forum discussion soon on how to help with these problems.ĭread Tentacles - HDT Enabled Hair for ArgoniansīB's Hair Physics Project Skyrim Hair Physics Project
#HDT PHYSICS EXTENSION WORKSHOP MODS#
Known issues with multiple HDT type mods will be performance loss and spastic movements on the meshes. This mod should be compatible with almost everything, but it could cause issues with other HDT mods that use objects at the same collision layers. SKSE by Ian Patterson, Stephen Abel and Paul Connelly (ianpatt, behippo and scruggsywuggsy the ferret) This wil be changing very soon for all patches coming out with this mod. To get the new capes just go to any forge and look under the leather section for the new HDT capes requirements 4 leather pieces to craft.ĬLick the subscribe button and go to data files in your skyrim loader and let it load this mod.
#HDT PHYSICS EXTENSION WORKSHOP UPDATE#
We will release the new update Very Soon we have gotten permission from Nikinoodles for the mod. Made new female only textures for the cape Crane print and Floral print, and 3 more for all capes a crazy design, switched the bright orange with a red version and also switched the terrible black retexture with a new dark grey Dohvakiin symbol cape.Īll compatible patches for Frostfall, Wet & Cold, among others will be in this update (For certain animations that require the character to lower in position causing the cape to collide with the ground.) Moddified CapeHDT.xml to have ground collisions. To fix the floating cape issues users were having.įitted to CBBE bodies if that makes any difference at all.

(With the exception of male model since it's fit it to a certain vanilla armor cough cough Redguards)Ĭreated a female version of the cape. Update Fixed Cape position making it closer to character model. Update adding the fixed CapeHDT.xml, better collisions, reduced cap radii, fixed weights. This is just a quick addon for more choices Bright Orange, Black, Blue, Green, Gold and Purple. Physics objects that interact and respond to the world around them."Īdded 6 new color variations for cape version 1.0. Physics Extension plugin) has provided a set of tools that create game Through some creative use of SKSE, HydrogensaysHDT (the author of the "HDT Physics Extension alleviates the problems associated with animation by actually using the physics engine that is part of the retail game.
